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in: Hero

goblin shaman

bio

They looked sickly with their green skin, their treacherous faces so typical of Goblins. Don't underestimate them, all thieves and swindlers. But I tell ya, I saw some glitter down in the Goblin nest the other day - must be stolen from some unfortunate merchants. Remember, kill them all, but you can keep the green-skinned brat. I'm sure the circuses in the city will want them. Ah, and cut off its tongue!

Tonight, at sunset, we venture. Bring knives, pans or something that can act like a shield. I heard they're good at throwing stones. Don't die of foolishness." - Records found in a pile of slimy flesh, believed to have belonged to a group of nomads near the wall of Mundo.

The Goblin race has no outstanding features other than their scheming nature. In The First Valor, although they belong to the force of the accursed, they can't do much due to weak physique, only serving in the rear. After the war, there was a time when Goblins were not considered to be creatures of darkness and were allowed to inhabit territories of favored races. Initially, they lived in caves, and were allowed to enter the village and help with housework, even playing with children of Humans, Dwarves or Halflings.

However, after the Supreme Dragon Qezacolt allying with the Giant King Jotun, some groups of Goblins began to separate from the community and join the forces of darkness. From there emerged a number of individual Goblins considered superior to their own species, becoming the Goblin Shaman through the knowledge they learned while serving in schools and noble families. They absorb these knowledge very quickly just by eavesdropping, then interpret and transform them in their own way. Combined with the knowledge of the Orc Necromancer, the Goblin Shaman gradually climbed the ranks in the military forces of the cursed races.

Goblin Shaman

Goblin Shaman
Default action
Normal attack
Element
Aer
Aer
Status
  • Atk
    30
  • Hp
    138
  • spd
    41
  • eql
    12
Skills
  • Hold Your Breath
    Hold Your Breath
    Apply (2 turns) on self.
  • Isolation Pod
    Isolation Pod
    Inflict (3 turns) on all enemies with a 70% success chance. Enemy under this effect will be wrapped and kept afloat by a magical bubble.
  • Sudden Burst
    Sudden Burst
    Attack a random Enemy, prioritizing those under the status, dealing DMG = 150% ATK. If the Enemy is under , the damage taken will increase by 100% ATK. After the attack, the of that enemy is then removed.
Equipments

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