rune
Runes, are stones broken from Ancient Tablets during the Age of Creation, representing the power of the Old Gods in the Rune Seeker world. Runes are used to create beneficial or detrimental effects on the Terrain and Heroes of both you and your opponent in battle. There are two types of Rune including Absorption and Creation, these two kinds of Rune Shards take on different roles and are used for two objects, Hero, and Terrain respectively.
Runes cannot be upgraded or evolved like Units.
Players can acquire Runes through quest rewards, gacha, or purchasing them from the marketplace.
ABSORPTION SHARD
Absorption Rune is responsible for creating effects that affect your own and your opponent's Heroes in battle.
CREATION SHARD
The Creation Rune is responsible for creating effects on the Terrain tiles of the field.
Table of Runes
Card | Type | Rarity | Description | Target | Activation |
---|---|---|---|---|---|
Creation | Transform this Terrain tile into Plains, and up to 6 random adjacent Terrain tiles into Lv.2 Forest. | Terrain | None | ||
Creation | Deploy Airbas. Airbas +5 SPD if deployed on an Aer terrain tile. | Terrain | None | ||
Creation | Summon an Antenna, lasting 3 turns. Restore 15 HP to all Hero has the same Element with the Terrain tile that summoned the Antenna. If two Antennas of the same Element exist, Hero will only be healed by the Antenna that appeared first. | Terrain | None | ||
Absorption | Remove all negative effects on your Hero. | Ally | Effect | ||
Creation | Transform this Terrain tile into Plains, and up to 6 random adjacent Terrain tiles into Lv.2 Waters. | Terrain | None | ||
Creation | Adds Effect to the Terrain tile. Surrounding Units that have the same elemental property with that tile recover 5HP per turn. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration. | Terrain | None | ||
Creation | Adds stackable sub-effect to Terrain tile. Deals 5 DMG per turn on every adjacent Unit with the inferior element to this terrain. Sub-effect cannot be removed when Terrain tile transforms and lasts until the end of the match. | Terrain | None | ||
Creation | Place a trap lasting 2 turns, which remains inactive until a nearby Hero is healed or buffed. Once triggered, it deals 30 DMG to nearby Heroes. | Terrain | None | ||
Creation | Adds Effect to the Terrain tile. Surrounding Units that have the same elemental property with that tile gain +5 SPD. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration. | Terrain | None | ||
Creation | Prevent this Terrain tile from merging into Great Terrain for 2 turns. The Terrain tile can still be altered by other Runes while Black Iron's effect is active. | Terrain | None | ||
Absorption | Inflict (3 turns) on an Enemy. | Enemy | Effect | ||
Absorption | Inflict 2 on your Hero. | Ally | Effect | ||
Absorption | Your Hero sacrifices 10% MaxHP to attack an Enemy with DMG = 150% ATK. | Ally | Attack | ||
Creation | Adds stackable sub-effect to Terrain tile. +5 DMG received for every adjacent Unit with the inferior element to this terrain. Sub-effect cannot be removed when Terrain tile transforms and lasts until the end of the match. | Terrain | None | ||
Absorption | Grant 30 to your Hero, and in return, gain (2 turns). | Ally | Effect | ||
Creation | Adds Effect to the Terrain tile. Surrounding Units that have the same elemental property with that tile gain +3 per turn. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration. | Terrain | None | ||
Creation | Randomly swap positions of all Terrain tiles within the AOE range. | Terrain | None | ||
Absorption | Inflict (2 lượt) on the Enemy. | Enemy | Effect | ||
Creation | Double the effects of this Terrain tile for 2 turns. | Terrain | None | ||
Absorption | Your Hero performs an attack to an Enemy, with DMG = 50% ATK * the number of adjacent Terrain tiles of the same element as that enemy. If there are no valid terrain tiles, deal 5 DMG instead. | Ally | Attack | ||
Absorption | Grant 10 to your Hero. | Ally | Effect | ||
Absorption | Grant 20 to your Hero. | Ally | Effect | ||
Absorption | Grant 20 to your Hero. | Ally | Effect | ||
Absorption | Grant 30 to your Hero. | Ally | Effect | ||
Creation | Summon a Deva Statue, which lasts for 1 turn. A Hero adjacent to the Statue will perform their active skills one additional time. A player can only summon one Statue at a time. If a Hero is adjacent to two Statues, the effect applies only to the first Statue summoned. | Terrain | None | ||
Absorption | Your Hero performs an attack with DMG = 35% MaxHP to an Enemy. | Ally | Attack | ||
Creation | Adds Effect to the Terrain tile. Surrounding Units that do not have the same elemental property with that tile get -5 ATK. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration. | Terrain | None | ||
Absorption | Attack a single random enemy dealing DMG = 80% ATK twice. | Ally | Attack | ||
Absorption | Your Hero performs their default action twice. | Ally | Attack | ||
Absorption | Inflict (2 turns) on the enemy. | Enemy | Effect | ||
Creation | Turns this Terrain tile into the same Terrain as a random adjacent tile. | Terrain | None | ||
Creation | Conjures Lv.1 Waters. | Terrain | None | ||
Creation | Conjure a random Terra terrain. | Terrain | None | ||
Absorption | Inflict (2 turns) on the enemy. | Enemy | Effect | ||
Absorption | Cause the Enemy to take DMG = 25 * number of Ignis Terrain tiles adjacent to that Enemy. If there are no Ignis Terrain tiles, the DMG taken is 0. | Enemy | Effect | ||
Creation | Heal 30% of Max HP for all adjacent Heroes with the same Element as this Terrain. | Terrain | None | ||
Absorption | Grant to your Hero, effective until the end of the game. | Ally | Effect | ||
Creation | Conjures Lv.1 Lava on this Terrain tile and a random adjacent one. | Terrain | None | ||
Absorption | Remove all negative effects from your Heroes within the AOE range. | Ally | Effect | ||
Creation | Bombardment turns this Terrain tile into a Plain, and deals 35 damage to each adjacent Hero. | Terrain | None | ||
Absorption | Grant (3 turns) to your Hero. | Ally | Effect | ||
Creation | Summon a Fire Djinn Statue, which lasts 2 turns (or 3 turns on Ignis Terrain). Heroes adjacent to the Statue gain ATK equal to the highest ATK of any Hero among them. | Terrain | None | ||
Creation | Conjure a random Ignis terrain. | Terrain | None | ||
Creation | Deploy Flamengo. Flamengo +5 ATK if deployed on an Ignis Terrain tile. | Terrain | None | ||
Absorption | Receive for 2 turns, then attack a random Enemy dealing DMG = 120% ATK. | Ally | Attack | ||
Creation | Swap this Terrain tile's position with a random Enemy of the same Element. | Terrain | None | ||
Creation | Conjures Lv.2 Forest. | Terrain | None | ||
Absorption | Grant to your Hero with duration = 1 + the number of Aqua Terrain tiles adjacent to the Hero. | Ally | Effect | ||
Creation | Conjures Lv.1 Forest. | Terrain | None | ||
Absorption | Heal your Hero for 30% MaxHP and grant (2 turns). | Ally | Effect | ||
Absorption | Inflicts (2 turns) on target. | Ally | Effect | ||
Creation | Adds Effect to the Terrain tile. Surrounding Units that have the same elemental property with that tile gain +10 MaxHP. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration. | Terrain | None | ||
Absorption | Heal your Hero for 25% MaxHP. | Ally | Effect | ||
Creation | Adds stackable sub-effect to Terrain tile. Heals 10HP per turn for every adjacent Unit with the same element as this terrain. Sub-effect cannot be removed when Terrain tile transforms and lasts until the end of the match. | Terrain | None | ||
Creation | Summon a Demon Statue, which lasts 2 turns, or 3 turns when on Terra Terrain. All Heroes on the side where the Demon Statue is summoned will not receive any additional beneficial or disadvantageous effects from Runes or adjacent Terrain tiles. | Terrain | None | ||
Creation | Transform this Terrain tile into a Lv.1 Terrain with the opposite Element of a randomly chosen adjacent Hero. | Terrain | None | ||
Creation | Conjures Lv.1 Mountains. | Terrain | None | ||
Absorption | Grant 2 to your Hero. | Ally | Effect | ||
Creation | Adds Effect to the Terrain tile. Surrounding Units that have the same elemental property with that tile gain +3 SPD. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration. | Terrain | None | ||
Absorption | Inflicts (2 turns) on target. | Ally | Effect | ||
Absorption | For each enemy alive on the battlefield, your Hero gains 20 . | Ally | Effect | ||
Creation | Transform this Terrain tile into Plains, and up to 6 random adjacent Terrain tiles into Lv.2 Lava. | Terrain | None | ||
Absorption | Grant (2 turns) and (3 turns) to your Hero at the start of the next turn. | Ally | Effect | ||
Absorption | Grant 30 to your Hero. Whenever they are attacked this turn, they will counterattack with DMG = 20% ATK. | Ally | Effect | ||
Absorption | Inflict (3 turns) and (3 turns) on the Enemy. | Enemy | Effect | ||
Absorption | Grant (2 turns) to your Hero. | Ally | Effect | ||
Absorption | Inflicts 7 DMG to all enemy Units on the field. | Enemy | Effect | ||
Absorption | Inflict (2 turns) on the enemy. | Enemy | Effect | ||
Absorption | Your Hero performs an attack with DMG = 100% ATK to an Enemy, converting 50% of the DMG dealt into HP restored. | Ally | Attack | ||
Absorption | For each negative effect your Hero possesses, they will attack a random Enemy with DMG = 100% ATK. | Ally | Attack | ||
Creation | Level up a Lv.1 Terrain tile to Lv.2. | Terrain | None | ||
Absorption | Deals 15 DMG to the enemy Unit and 10 DMG to another adjacent enemy Unit if present. | Enemy | Effect | ||
Absorption | Deals 30 DMG directly to the Enemy. | Enemy | Effect | ||
Absorption | Inflict (1 turn) on the enemy. | Enemy | Effect | ||
Absorption | Your Hero performs an attack with DMG = 100% ATK * ([Number of alive Enemies] / [Number of alive Allies]) to an Enemy. | Ally | Attack | ||
Absorption | This card deals 12 DMG and applies (2 turns) to the target. | Enemy | Effect | ||
Absorption | Heal your Hero for 50% current HP. The HP amount exceeding the Hero’s MaxHP will remain until the end of the current phase. | Ally | Effect | ||
Creation | Conjures Lv.2 Lava. | Terrain | None | ||
Creation | Adds Effect to the Terrain tile. Surrounding Units that have the same elemental property with that tile gain +5 MaxHP. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration. | Terrain | None | ||
Creation | Conjures Lv.1 Lava. | Terrain | None | ||
Creation | Transform 2 adjacent Terrain tiles of different Elements to match this Terrain, making them all the same Element and level. | Terrain | None | ||
Creation | Neutralize the next Rune cast on this Terrain tile. | Terrain | None | ||
Creation | Conjures Lv.2 Waters. | Terrain | None | ||
Absorption | Activate Skill of the Moon for your Hero if it is an active skill. | Ally | Attack | ||
Absorption | Grant (1 turn) to your Hero. | Ally | Effect | ||
Creation | Conjures Lv.1 Mountains on this Terrain tile and a random adjacent one. | Terrain | None | ||
Creation | Adds Effect to the Terrain tile. Surrounding Units that do not have the same elemental property with that tile get -3 SPD. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration. | Terrain | None | ||
Absorption | Deal 20 DMG directly to each Enemy within the AOE range. | Enemy | Effect | ||
Creation | Adds stackable sub-effect to Terrain tile. -5 MaxHP for every adjacent Unit with the inferior element to this terrain. Sub-effect cannot be removed when Terrain tile transforms and lasts until the end of the match. | Terrain | None | ||
Absorption | Inflict (1 turn) on the Enemy. | Enemy | Effect | ||
Absorption | Your Hero performs an attack with DMG = 50% ATK * number of turns passed to an Enemy. | Ally | Attack | ||
Creation | Conjures Lv.1 Forest on this Terrain tile and a random adjacent one. | Terrain | None | ||
Creation | Release a widespread pandemic, inflict (2 turns) on all units adjacent to this terrain tile. | Terrain | None | ||
Absorption | Your Hero performs an attack with DMG = 100% ATK to an Enemy. For each 10% MaxHP the Hero has lost, DMG dealt will increase by 10%. | Ally | Attack | ||
Creation | Transform this Terrain tile and a random adjacent one into Plains. | Terrain | None | ||
Absorption | Deals 7 DMG and deals (or stacks) status (3 turns) on target. | Enemy | Effect | ||
Absorption | Deal 45 DMG directly to the enemy. | Ally | Effect | ||
Absorption | Inflict (2 turns) on the Enemy. | Enemy | Effect | ||
Creation | Adds Effect to the Terrain tile. Surrounding Units that do not have the same elemental property with that tile get -3 ATK. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration. | Terrain | None | ||
Creation | Deploy Qaterlulu. Qaterlulu restores 15% of own MaxHP each turn if deployed on the Aqua Terrain tile. | Terrain | None | ||
Absorption | Your Hero performs an attack with DMG = 120% ATK to an Enemy, then receives 15 . | Ally | Attack | ||
Creation | Swap this Terrain tile's position with a random adjacent allied Hero of the same Element. | Terrain | None | ||
Absorption | Heal your Hero for 9% MaxHP * the number of adjacent terrain tiles of the same element. | Ally | Effect | ||
Absorption | Grant 1 to your Hero for each 1 adjacent terrain tile of the same element. | Ally | Effect | ||
Absorption | Grant 1 to your Hero for each 1 adjacent terrain tile of the same element. | Ally | Effect | ||
Absorption | Your Hero attacks and deals DMG = 40% ATK * number of adjacent terrain tiles of the same element. | Ally | Attack | ||
Absorption | Grant 15 and to your Hero. At the end of the current turn, any remaining Block will persist. | Ally | Effect | ||
Creation | Deploy Rocky. Rocky +20 MaxHP if deployed on an Terra terrain tile. | Terrain | None | ||
Absorption | Inflict (3 turns) on all Enemy within an AOE range. | Enemy | Effect | ||
Absorption | Swap this Enemy’s position with another random Enemy. | Enemy | Effect | ||
Creation | Adds Effect to the Terrain tile. Surrounding Units that have the same elemental property with that tile gain +5 per turn. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration. | Terrain | None | ||
Absorption | Applies Shutdown (2 turns) on target. | Ally | Effect | ||
Creation | Conjures Lv.2 Mountains. | Terrain | None | ||
Absorption | Inflict (2 turns) on the Enemy. | Enemy | Effect | ||
Absorption | Your Hero sacrifices 20% of current HP to transform up to 2 adjacent random Terrain tiles, which are not of the same Element, into Lv.1 Terrain of the same Element as the Hero. | Ally | Effect | ||
Creation | Transform this Terrain tile into a Lv.1 Terrain with the same Element as a randomly chosen adjacent Hero. | Terrain | None | ||
Creation | Summon a Spirit with the Element of this Terrain tile. | Terrain | None | ||
Absorption | Deal 20 DMG to all Enemies within AOE range and transform all Terrain tiles in the AOE into Plains (Great Terrian cannot be affected). | Enemy | Effect | ||
Absorption | Activate Skill of the Star for your Hero if it is an active skill. | Ally | Attack | ||
Absorption | Grant 45 and (1 turn) to your Hero. | Ally | Effect | ||
Absorption | Deals 7 DMG and applies (2 turns) to the target. | Enemy | Effect | ||
Absorption | Activate Skill of the Sun for your Hero if it is an active skill. | Ally | Attack | ||
Creation | Adds Effect to the Terrain tile. Surrounding Units that do not have the same elemental property with that tile get -5 SPD. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration. | Terrain | None | ||
Absorption | Swap your Hero’s position with another random Ally. | Ally | Effect | ||
Creation | Transform this Terrain tile into Plains, and up to 6 random adjacent Terrain tiles into Lv.2 Mountains. | Terrain | None | ||
Absorption | Your Hero performs 3 attacks, each against a random Enemy, with DMG = 50% ATK. | Ally | Attack | ||
Creation | Summon a Thunderod with 40 HP, gaining 30 HP for each adjacent Hero. If summoned on terrain, its base HP and bonus HP are 50. It absorbs damage taken by adjacent Heroes and explodes when it runs out of HP, transferring the remaining unblockable damage to those Heroes. | Terrain | None | ||
Absorption | Grant your Hero 12 for each adjacent Terra Terrain tile. If no Terra Terrain tiles are present, grant 6 instead. | Ally | Effect | ||
Creation | Adds stackable sub-effect to Terrain tile. Deals 10 DMG per turn on every adjacent Unit with the inferior element to this terrain. Sub-effect cannot be removed when Terrain tile transforms and lasts until the end of the match. | Terrain | None | ||
Creation | Deploy a Trident, lasting 1 turns (or 2 turns on Terra Terrain). Any healing received by a Hero adjacent to the Trident transforms into an equal amount of damage. Only one Trident can be summoned. If a Hero is near two Tridents, only the first one takes effect. | Terrain | None | ||
Creation | Conjures Lv.1 Waters on this Terrain tile and a random adjacent one. | Terrain | None | ||
Creation | Adds stackable sub-effect to Terrain tile. -10 MaxHP for every adjacent Unit with the inferior element to this terrain. Sub-effect cannot be removed when Terrain tile transforms and lasts until the end of the match. | Terrain | None | ||
Absorption | Grant (2 turns) to your Hero. | Ally | Effect | ||
Absorption | Inflict on the Enemy with duration = 1 + number of Aqua Terrain tiles adjacent to that Enemy.y. | Enemy | Effect | ||
Creation | Summon a Goddess Statue that lasts for 3 turns. If there are two adjacent Terrain tiles of the same Element and a Statue, the Statue will count as a third tile, forming a Great Terrain. | Terrain | None | ||
Absorption | Your Hero performs an attack with DMG = 120% ATK to an Enemy, ignoring elemental affinities. | Ally | Attack | ||
Creation | Summon a Voodoo Doll that lasts for 2 turns (or 3 turns on Aqua Terrain). The doll connects adjacent Heroes, equally distributing any damage, healing, and status effects they receive among each other. | Terrain | None | ||
Creation | Adds stackable sub-effect to Terrain tile. +3 DMG received for every adjacent Unit with the inferior element to this terrain. Sub-effect cannot be removed when Terrain tile transforms and lasts until the end of the match. | Terrain | None | ||
Creation | Adds Effect to the Terrain tile. Surrounding Units that have the same elemental property with that tile gain +5 ATK. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration. | Terrain | None | ||
Creation | Adds Effect to the Terrain tile. Surrounding Units that have the same elemental property with that tile gain +3 ATK. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration. | Terrain | None | ||
Creation | Disable this terrain tile, making it no longer able to be affected or used. | Terrain | None | ||
Creation | Summon a Watchtower, lasting 2 turns. The Watchtower deals 30 damage to a random adjacent Enemy. | Terrain | None | ||
Creation | Place a Bomb on the Terrain tile. After 3 turns, the bomb explodes, dealing 20 DMG to all adjacent Heroes. If the Bomb is placed on an Aqua Terrain tile, the DMG dealt is 25. | Terrain | None | ||
Creation | Conjure a random Aqua terrain. | Terrain | None | ||
Absorption | Inflict (2 turns) on the Enemy. | Enemy | Effect | ||
Creation | Deal 30 DMG to every adjacent Hero with the same Element as this Terrain. | Terrain | None | ||
Creation | Double the effect of this Terrain tile for 3 turns. | Terrain | None | ||
Creation | Conjures a random Aer terrain. | Terrain | None | ||
Creation | Summon the Wolf Totem, lasting 1 turn. All Heroes adjacent to the Totem receive = 10 x number of adjacent Heroes (15 if the Totem is summoned on Terra Terrain). It is impossible for two Totems of the same faction to coexist. | Terrain | None |