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rune

  • Runes, are stones broken from Ancient Tablets during the Age of Creation, representing the power of the Old Gods in the Rune Seeker world. Runes are used to create beneficial or detrimental effects on the Terrain and Heroes of both you and your opponent in battle. There are two types of Rune including Absorption and Creation, these two kinds of Rune Shards take on different roles and are used for two objects, Hero, and Terrain respectively.

  • Runes cannot be upgraded or evolved like Units.

  • Players can acquire Runes through quest rewards, gacha, or purchasing them from the marketplace.

ABSORPTION SHARD

Absorption Rune is responsible for creating effects that affect your own and your opponent's Heroes in battle.

CREATION SHARD

The Creation Rune is responsible for creating effects on the Terrain tiles of the field.

Table of Runes

Card
Type
Rarity
Description
Target
Activation
Creation
Transform this Terrain tile into Plains, and up to 6 random adjacent Terrain tiles into Lv.2 Forest.
Terrain
None
Creation
Deploy Airbas. Airbas +5 SPD if deployed on an Aer terrain tile.
Terrain
None
Creation
Summon an Antenna, lasting 3 turns. Restore 15 HP to all Hero has the same Element with the Terrain tile that summoned the Antenna. If two Antennas of the same Element exist, Hero will only be healed by the Antenna that appeared first.
Terrain
None
Absorption
Remove all negative effects on your Hero.
Ally
Effect
Creation
Transform this Terrain tile into Plains, and up to 6 random adjacent Terrain tiles into Lv.2 Waters.
Terrain
None
Creation
Adds Effect to the Terrain tile. Surrounding Units that have the same elemental property with that tile recover 5HP per turn. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration.
Terrain
None
Creation
Adds stackable sub-effect to Terrain tile. Deals 5 DMG per turn on every adjacent Unit with the inferior element to this terrain. Sub-effect cannot be removed when Terrain tile transforms and lasts until the end of the match.
Terrain
None
Creation
Place a trap lasting 2 turns, which remains inactive until a nearby Hero is healed or buffed. Once triggered, it deals 30 DMG to nearby Heroes.
Terrain
None
Creation
Adds Effect to the Terrain tile. Surrounding Units that have the same elemental property with that tile gain +5 SPD. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration.
Terrain
None
Creation
Prevent this Terrain tile from merging into Great Terrain for 2 turns. The Terrain tile can still be altered by other Runes while Black Iron's effect is active.
Terrain
None
Absorption
Inflict (3 turns) on an Enemy.
Enemy
Effect
Absorption
Inflict 2 on your Hero.
Ally
Effect
Absorption
Your Hero sacrifices 10% MaxHP to attack an Enemy with DMG = 150% ATK.
Ally
Attack
Creation
Adds stackable sub-effect to Terrain tile. +5 DMG received for every adjacent Unit with the inferior element to this terrain. Sub-effect cannot be removed when Terrain tile transforms and lasts until the end of the match.
Terrain
None
Absorption
Grant 30 to your Hero, and in return, gain (2 turns).
Ally
Effect
Creation
Adds Effect to the Terrain tile. Surrounding Units that have the same elemental property with that tile gain +3 per turn. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration.
Terrain
None
Creation
Randomly swap positions of all Terrain tiles within the AOE range.
Terrain
None
Absorption
Inflict (2 lượt) on the Enemy.
Enemy
Effect
Creation
Double the effects of this Terrain tile for 2 turns.
Terrain
None
Absorption
Your Hero performs an attack to an Enemy, with DMG = 50% ATK * the number of adjacent Terrain tiles of the same element as that enemy. If there are no valid terrain tiles, deal 5 DMG instead.
Ally
Attack
Absorption
Grant 10 to your Hero.
Ally
Effect
Absorption
Grant 20 to your Hero.
Ally
Effect
Absorption
Grant 20 to your Hero.
Ally
Effect
Absorption
Grant 30 to your Hero.
Ally
Effect
Creation
Summon a Deva Statue, which lasts for 1 turn. A Hero adjacent to the Statue will perform their active skills one additional time. A player can only summon one Statue at a time. If a Hero is adjacent to two Statues, the effect applies only to the first Statue summoned.
Terrain
None
Absorption
Your Hero performs an attack with DMG = 35% MaxHP to an Enemy.
Ally
Attack
Creation
Adds Effect to the Terrain tile. Surrounding Units that do not have the same elemental property with that tile get -5 ATK. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration.
Terrain
None
Absorption
Attack a single random enemy dealing DMG = 80% ATK twice.
Ally
Attack
Absorption
Your Hero performs their default action twice.
Ally
Attack
Absorption
Inflict (2 turns) on the enemy.
Enemy
Effect
Creation
Turns this Terrain tile into the same Terrain as a random adjacent tile.
Terrain
None
Creation
Conjures Lv.1 Waters.
Terrain
None
Creation
Conjure a random Terra terrain.
Terrain
None
Absorption
Inflict (2 turns) on the enemy.
Enemy
Effect
Absorption
Cause the Enemy to take DMG = 25 * number of Ignis Terrain tiles adjacent to that Enemy. If there are no Ignis Terrain tiles, the DMG taken is 0.
Enemy
Effect
Creation
Heal 30% of Max HP for all adjacent Heroes with the same Element as this Terrain.
Terrain
None
Absorption
Grant to your Hero, effective until the end of the game.
Ally
Effect
Creation
Conjures Lv.1 Lava on this Terrain tile and a random adjacent one.
Terrain
None
Absorption
Remove all negative effects from your Heroes within the AOE range.
Ally
Effect
Creation
Bombardment turns this Terrain tile into a Plain, and deals 35 damage to each adjacent Hero.
Terrain
None
Absorption
Grant (3 turns) to your Hero.
Ally
Effect
Creation
Summon a Fire Djinn Statue, which lasts 2 turns (or 3 turns on Ignis Terrain). Heroes adjacent to the Statue gain ATK equal to the highest ATK of any Hero among them.
Terrain
None
Creation
Conjure a random Ignis terrain.
Terrain
None
Creation
Deploy Flamengo. Flamengo +5 ATK if deployed on an Ignis Terrain tile.
Terrain
None
Absorption
Receive for 2 turns, then attack a random Enemy dealing DMG = 120% ATK.
Ally
Attack
Creation
Swap this Terrain tile's position with a random Enemy of the same Element.
Terrain
None
Creation
Conjures Lv.2 Forest.
Terrain
None
Absorption
Grant to your Hero with duration = 1 + the number of Aqua Terrain tiles adjacent to the Hero.
Ally
Effect
Creation
Conjures Lv.1 Forest.
Terrain
None
Absorption
Heal your Hero for 30% MaxHP and grant (2 turns).
Ally
Effect
Absorption
Inflicts (2 turns) on target.
Ally
Effect
Creation
Adds Effect to the Terrain tile. Surrounding Units that have the same elemental property with that tile gain +10 MaxHP. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration.
Terrain
None
Absorption
Heal your Hero for 25% MaxHP.
Ally
Effect
Creation
Adds stackable sub-effect to Terrain tile. Heals 10HP per turn for every adjacent Unit with the same element as this terrain. Sub-effect cannot be removed when Terrain tile transforms and lasts until the end of the match.
Terrain
None
Creation
Summon a Demon Statue, which lasts 2 turns, or 3 turns when on Terra Terrain. All Heroes on the side where the Demon Statue is summoned will not receive any additional beneficial or disadvantageous effects from Runes or adjacent Terrain tiles.
Terrain
None
Creation
Transform this Terrain tile into a Lv.1 Terrain with the opposite Element of a randomly chosen adjacent Hero.
Terrain
None
Creation
Conjures Lv.1 Mountains.
Terrain
None
Absorption
Grant 2 to your Hero.
Ally
Effect
Creation
Adds Effect to the Terrain tile. Surrounding Units that have the same elemental property with that tile gain +3 SPD. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration.
Terrain
None
Absorption
Inflicts (2 turns) on target.
Ally
Effect
Absorption
For each enemy alive on the battlefield, your Hero gains 20 .
Ally
Effect
Creation
Transform this Terrain tile into Plains, and up to 6 random adjacent Terrain tiles into Lv.2 Lava.
Terrain
None
Absorption
Grant (2 turns) and (3 turns) to your Hero at the start of the next turn.
Ally
Effect
Absorption
Grant 30 to your Hero. Whenever they are attacked this turn, they will counterattack with DMG = 20% ATK.
Ally
Effect
Absorption
Inflict (3 turns) and (3 turns) on the Enemy.
Enemy
Effect
Absorption
Grant (2 turns) to your Hero.
Ally
Effect
Absorption
Inflicts 7 DMG to all enemy Units on the field.
Enemy
Effect
Absorption
Inflict (2 turns) on the enemy.
Enemy
Effect
Absorption
Your Hero performs an attack with DMG = 100% ATK to an Enemy, converting 50% of the DMG dealt into HP restored.
Ally
Attack
Absorption
For each negative effect your Hero possesses, they will attack a random Enemy with DMG = 100% ATK.
Ally
Attack
Creation
Level up a Lv.1 Terrain tile to Lv.2.
Terrain
None
Absorption
Deals 15 DMG to the enemy Unit and 10 DMG to another adjacent enemy Unit if present.  
Enemy
Effect
Absorption
Deals 30 DMG directly to the Enemy.
Enemy
Effect
Absorption
Inflict (1 turn) on the enemy.
Enemy
Effect
Absorption
Your Hero performs an attack with DMG = 100% ATK * ([Number of alive Enemies] / [Number of alive Allies]) to an Enemy.
Ally
Attack
Absorption
This card deals 12 DMG and applies (2 turns) to the target.
Enemy
Effect
Absorption
Heal your Hero for 50% current HP. The HP amount exceeding the Hero’s MaxHP will remain until the end of the current phase.
Ally
Effect
Creation
Conjures Lv.2 Lava.
Terrain
None
Creation
Adds Effect to the Terrain tile. Surrounding Units that have the same elemental property with that tile gain +5 MaxHP. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration.
Terrain
None
Creation
Conjures Lv.1 Lava.
Terrain
None
Creation
Transform 2 adjacent Terrain tiles of different Elements to match this Terrain, making them all the same Element and level.
Terrain
None
Creation
Neutralize the next Rune cast on this Terrain tile.
Terrain
None
Creation
Conjures Lv.2 Waters.
Terrain
None
Absorption
Activate Skill of the Moon for your Hero if it is an active skill.
Ally
Attack
Absorption
Grant (1 turn) to your Hero.
Ally
Effect
Creation
Conjures Lv.1 Mountains on this Terrain tile and a random adjacent one.
Terrain
None
Creation
Adds Effect to the Terrain tile. Surrounding Units that do not have the same elemental property with that tile get -3 SPD. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration.
Terrain
None
Absorption
Deal 20 DMG directly to each Enemy within the AOE range.
Enemy
Effect
Creation
Adds stackable sub-effect to Terrain tile. -5 MaxHP for every adjacent Unit with the inferior element to this terrain. Sub-effect cannot be removed when Terrain tile transforms and lasts until the end of the match.
Terrain
None
Absorption
Inflict (1 turn) on the Enemy.
Enemy
Effect
Absorption
Your Hero performs an attack with DMG = 50% ATK * number of turns passed to an Enemy.
Ally
Attack
Creation
Conjures Lv.1 Forest on this Terrain tile and a random adjacent one.
Terrain
None
Creation
Release a widespread pandemic, inflict (2 turns) on all units adjacent to this terrain tile.
Terrain
None
Absorption
Your Hero performs an attack with DMG = 100% ATK to an Enemy. For each 10% MaxHP the Hero has lost, DMG dealt will increase by 10%.
Ally
Attack
Creation
Transform this Terrain tile and a random adjacent one into Plains.
Terrain
None
Absorption
Deals 7 DMG and deals (or stacks) status (3 turns) on target.  
Enemy
Effect
Absorption
Deal 45 DMG directly to the enemy.
Ally
Effect
Absorption
Inflict (2 turns) on the Enemy.
Enemy
Effect
Creation
Adds Effect to the Terrain tile. Surrounding Units that do not have the same elemental property with that tile get -3 ATK. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration.
Terrain
None
Creation
Deploy Qaterlulu. Qaterlulu restores 15% of own MaxHP each turn if deployed on the Aqua Terrain tile.
Terrain
None
Absorption
Your Hero performs an attack with DMG = 120% ATK to an Enemy, then receives 15 .
Ally
Attack
Creation
Swap this Terrain tile's position with a random adjacent allied Hero of the same Element.
Terrain
None
Absorption
Heal your Hero for 9% MaxHP * the number of adjacent terrain tiles of the same element.
Ally
Effect
Absorption
Grant 1 to your Hero for each 1 adjacent terrain tile of the same element.
Ally
Effect
Absorption
Grant 1 to your Hero for each 1 adjacent terrain tile of the same element.
Ally
Effect
Absorption
Your Hero attacks and deals DMG = 40% ATK * number of adjacent terrain tiles of the same element.
Ally
Attack
Absorption
Grant 15 and to your Hero. At the end of the current turn, any remaining Block will persist.
Ally
Effect
Creation
Deploy Rocky. Rocky +20 MaxHP if deployed on an Terra terrain tile.
Terrain
None
Absorption
Inflict (3 turns) on all Enemy within an AOE range.
Enemy
Effect
Absorption
Swap this Enemy’s position with another random Enemy.
Enemy
Effect
Creation
Adds Effect to the Terrain tile. Surrounding Units that have the same elemental property with that tile gain +5  per turn. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration.
Terrain
None
Absorption
Applies Shutdown (2 turns) on target.  
Ally
Effect
Creation
Conjures Lv.2 Mountains.
Terrain
None
Absorption
Inflict (2 turns) on the Enemy.
Enemy
Effect
Absorption
Your Hero sacrifices 20% of current HP to transform up to 2 adjacent random Terrain tiles, which are not of the same Element, into Lv.1 Terrain of the same Element as the Hero.
Ally
Effect
Creation
Transform this Terrain tile into a Lv.1 Terrain with the same Element as a randomly chosen adjacent Hero.
Terrain
None
Creation
Summon a Spirit with the Element of this Terrain tile.
Terrain
None
Absorption
Deal 20 DMG to all Enemies within AOE range and transform all Terrain tiles in the AOE into Plains (Great Terrian cannot be affected).
Enemy
Effect
Absorption
Activate Skill of the Star for your Hero if it is an active skill.
Ally
Attack
Absorption
Grant 45 and (1 turn) to your Hero.
Ally
Effect
Absorption
Deals 7 DMG and applies (2 turns) to the target.
Enemy
Effect
Absorption
Activate Skill of the Sun for your Hero if it is an active skill.
Ally
Attack
Creation
Adds Effect to the Terrain tile. Surrounding Units that do not have the same elemental property with that tile get -5 SPD. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration.
Terrain
None
Absorption
Swap your Hero’s position with another random Ally.
Ally
Effect
Creation
Transform this Terrain tile into Plains, and up to 6 random adjacent Terrain tiles into Lv.2 Mountains.
Terrain
None
Absorption
Your Hero performs 3 attacks, each against a random Enemy, with DMG = 50% ATK.
Ally
Attack
Creation
Summon a Thunderod with 40 HP, gaining 30 HP for each adjacent Hero. If summoned on terrain, its base HP and bonus HP are 50. It absorbs damage taken by adjacent Heroes and explodes when it runs out of HP, transferring the remaining unblockable damage to those Heroes.
Terrain
None
Absorption
Grant your Hero 12 for each adjacent Terra Terrain tile. If no Terra Terrain tiles are present, grant 6 instead.
Ally
Effect
Creation
Adds stackable sub-effect to Terrain tile. Deals 10 DMG per turn on every adjacent Unit with the inferior element to this terrain. Sub-effect cannot be removed when Terrain tile transforms and lasts until the end of the match.
Terrain
None
Creation
Deploy a Trident, lasting 1 turns (or 2 turns on Terra Terrain). Any healing received by a Hero adjacent to the Trident transforms into an equal amount of damage. Only one Trident can be summoned. If a Hero is near two Tridents, only the first one takes effect.
Terrain
None
Creation
Conjures Lv.1 Waters on this Terrain tile and a random adjacent one.
Terrain
None
Creation
Adds stackable sub-effect to Terrain tile. -10 MaxHP for every adjacent Unit with the inferior element to this terrain. Sub-effect cannot be removed when Terrain tile transforms and lasts until the end of the match.
Terrain
None
Absorption
Grant (2 turns) to your Hero.
Ally
Effect
Absorption
Inflict on the Enemy with duration = 1 + number of Aqua Terrain tiles adjacent to that Enemy.y.
Enemy
Effect
Creation
Summon a Goddess Statue that lasts for 3 turns. If there are two adjacent Terrain tiles of the same Element and a Statue, the Statue will count as a third tile, forming a Great Terrain.
Terrain
None
Absorption
Your Hero performs an attack with DMG = 120% ATK to an Enemy, ignoring elemental affinities.
Ally
Attack
Creation
Summon a Voodoo Doll that lasts for 2 turns (or 3 turns on Aqua Terrain). The doll connects adjacent Heroes, equally distributing any damage, healing, and status effects they receive among each other.
Terrain
None
Creation
Adds stackable sub-effect to Terrain tile. +3 DMG received for every adjacent Unit with the inferior element to this terrain. Sub-effect cannot be removed when Terrain tile transforms and lasts until the end of the match.
Terrain
None
Creation
Adds Effect to the Terrain tile. Surrounding Units that have the same elemental property with that tile gain +5 ATK. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration.
Terrain
None
Creation
Adds Effect to the Terrain tile. Surrounding Units that have the same elemental property with that tile gain +3 ATK. This effect can be stacked. The effect is fixed to the tile and is not changed when the Terrain on that tile changes. Permanent Effect duration.
Terrain
None
Creation
Disable this terrain tile, making it no longer able to be affected or used.
Terrain
None
Creation
Summon a Watchtower, lasting 2 turns. The Watchtower deals 30 damage to a random adjacent Enemy.
Terrain
None
Creation
Place a Bomb on the Terrain tile. After 3 turns, the bomb explodes, dealing 20 DMG to all adjacent Heroes. If the Bomb is placed on an Aqua Terrain tile, the DMG dealt is 25.
Terrain
None
Creation
Conjure a random Aqua terrain.
Terrain
None
Absorption
Inflict (2 turns) on the Enemy.
Enemy
Effect
Creation
Deal 30 DMG to every adjacent Hero with the same Element as this Terrain.
Terrain
None
Creation
Double the effect of this Terrain tile for 3 turns.
Terrain
None
Creation
Conjures a random Aer terrain.
Terrain
None
Creation
Summon the Wolf Totem, lasting 1 turn. All Heroes adjacent to the Totem receive = 10 x number of adjacent Heroes (15 if the Totem is summoned on Terra Terrain). It is impossible for two Totems of the same faction to coexist.
Terrain
None

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