status fx
Status Fx | Type | Stackable | Description |
---|---|---|---|
Barricaded | Buff | No | Block is not removed at the end of the turn. |
Berserk | Buff | No | Increases ATK by *60%* without affecting previously acquired statuses. However, the Target is unable to gain new buffs, healing, or advantages from surrounding Terrain. The Target can still receive debuffs and disadvantages from the Terrain. |
Block | Buff | Yes | An amount of armor to take damage on behalf of self. When Block = 0, begin to receive damage to HP. |
Confused | Debuff | No | Switch side and attack a random ally, dealing DMG = 100% ATK in that turn. |
Cover | Buff | No | Take all damaging attacks on behalf of allies |
Critical | Buff | Yes | Each Critical point increases the chance to deal critical damage by 1%. Critical damage is 50% stronger than normal damage. |
Dark Flame | Buff | No | Increases ATK by *50%*, but loses *10%* of MaxHP each turn. |
Daze | Debuff | No | Immobilized for that turn. |
Deaf | Debuff | No | Only receive Runes from Enemies and cannot receive any Runes from the player (you). |
Disarm | Debuff | No | ATK is decreased by 30%. |
Dull | Debuff | No | Cannot deal critical damage. |
Evasion | Buff | Yes | Each point of Evasion increases the Target's chance to dodge attacks by *1%* when attacked. |
Fury | Buff | Yes | Marks of Fury from a true warrior. Can be used to deal massive damage. |
HP Connection | Buff | No | Divide healing and damage received equally among all allies. |
Haste | Buff | No | SPD is increased by 30%. |
Healing Orb | Buff | Yes | Magical Water Orbs floating around. Can potentially be used to heal allies. |
Immune | Buff | Yes | Each point of Immune dispels a debuff that the Target would receive. After negating a debuff, the Target loses one Immunity point. |
Invincible | Buff | No | Immune to all damage and status effects. |
Isolation | Debuff | No | Reduce SPD by 40% and do not gain any effects from Terrain. |
Marked | Debuff | No | Cannot dodge any attacks. |
Poison | Debuff | Yes | At the end of the Action phase, automatically takes damage equal to 15% of own MaxHP, which can be negated by |
Regen | Buff | No | Recover *5%* MaxHP each turn. |
Riposte | Buff | Yes | When taking damage from an Enemy, deliver a counterattack to that Enemy, with damage = 100% ATK. After that, this status will be deleted. |
Silence | Debuff | No | Passive Skills (if any) will be disabled. |
Sleep | Debuff | No | Automatically skip the turn. This status cancels if the Target takes any damage during that turn. |
Slow | Debuff | No | SPD is decreased by 30%. |
Staggered | Debuff | No | When receiving critical damage, the Target cannot perform any actions during that turn, including default actions or actions from Runes. This status is only valid for that turn. |
Steel | Buff | No | ATK is increased by 30%. |
Warcry | Buff | No | MaxHP is increased by 20%. |
Weak | Debuff | No | MaxHP is decreased by 20%. |
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