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status fx

Status Fx
Type
Stackable
Description
Barricaded
Barricaded
Buff
No
Block is not removed at the end of the turn.
Berserk
Berserk
Buff
No
Increases ATK by *60%* without affecting previously acquired statuses. However, the Target is unable to gain new buffs, healing, or advantages from surrounding Terrain. The Target can still receive debuffs and disadvantages from the Terrain.
Block
Block
Buff
Yes
An amount of armor to take damage on behalf of self. When Block = 0, begin to receive damage to HP.
Confused
Confused
Debuff
No
Switch side and attack a random ally, dealing DMG = 100% ATK in that turn.
Cover
Cover
Buff
No
Take all damaging attacks on behalf of allies
Critical
Critical
Buff
Yes
Each Critical point increases the chance to deal critical damage by 1%. Critical damage is 50% stronger than normal damage.
Dark Flame
Dark Flame
Buff
No
Increases ATK by *50%*, but loses *10%* of MaxHP each turn.
Daze
Daze
Debuff
No
Immobilized for that turn.
Deaf
Deaf
Debuff
No
Only receive Runes from Enemies and cannot receive any Runes from the player (you).
Disarm
Disarm
Debuff
No
ATK is decreased by 30%.
Dull
Dull
Debuff
No
Cannot deal critical damage.
Evasion
Evasion
Buff
Yes
Each point of Evasion increases the Target's chance to dodge attacks by *1%* when attacked.
Fury
Fury
Buff
Yes
Marks of Fury from a true warrior. Can be used to deal massive damage.
HP Connection
HP Connection
Buff
No
Divide healing and damage received equally among all allies.
Haste
Haste
Buff
No
SPD is increased by 30%.
Healing Orb
Healing Orb
Buff
Yes
Magical Water Orbs floating around. Can potentially be used to heal allies.
Immune
Immune
Buff
Yes
Each point of Immune dispels a debuff that the Target would receive. After negating a debuff, the Target loses one Immunity point.
Invincible
Invincible
Buff
No
Immune to all damage and status effects.
Isolation
Isolation
Debuff
No
Reduce SPD by 40% and do not gain any effects from Terrain.
Marked
Marked
Debuff
No
Cannot dodge any attacks.
Poison
Poison
Debuff
Yes
At the end of the Action phase, automatically takes damage equal to 15% of own MaxHP, which can be negated by if available.
Regen
Regen
Buff
No
Recover *5%* MaxHP each turn.
Riposte
Riposte
Buff
Yes
When taking damage from an Enemy, deliver a counterattack to that Enemy, with damage = 100% ATK. After that, this status will be deleted.
Silence
Silence
Debuff
No
Passive Skills (if any) will be disabled.
Sleep
Sleep
Debuff
No
Automatically skip the turn. This status cancels if the Target takes any damage during that turn.
Slow
Slow
Debuff
No
SPD is decreased by 30%.
Staggered
Staggered
Debuff
No
When receiving critical damage, the Target cannot perform any actions during that turn, including default actions or actions from Runes. This status is only valid for that turn.
Steel
Steel
Buff
No
ATK is increased by 30%.
Warcry
Warcry
Buff
No
MaxHP is increased by 20%.
Weak
Weak
Debuff
No
MaxHP is decreased by 20%.

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